Shader Learning Series Part 1: Understanding Ray Marching Rendering
Warning: The following content is generated and summarized by AI. It represents my personal learning journey and thought process. There might be inaccuracies, please use it as a reference with discretion.
Recap of 2024
After a two-year hiatus from writing recaps (I skipped 2023 as there wasn't much to highlight), I'm finally back to share my journey through 2024.
Bridging Rust and Native Go
Hello everyone, yuchanns here!
I recently built something interesting and want to share it with you: introducing OpenDAL as a native Go binding.
[译] 在 Asahi Linux 上铺设通往 Vulkan 的道路
大家好,我是朝日丽奈!✨
你们可能已经知道了,我和 Asahi Linux 团队的其他成员一起为 Apple Silicon 平台开发开源 GPU 驱动程序。这真是一段惊险刺激的旅程!去年底我们发布了第一个版本的驱动程序,在多个月的逆向工程和开发后终于完成。但那只是开始……